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Plushies + Circuits 101: The Basics

Past classTiered pricing

Learn to combine sewing and electronics in fun and creative ways!

  • Shop: Electronics & Robotics
  • Price: $55 (Standard). Scholarship tickets at half price, and Sponsor a Student tickets that help cover one, are also available.
  • Materials fee: $25, paid to the instructor at the first meeting
  • Instructor: Kim Ducharme
  • Last offered: Tuesday, March 31

Upcoming dates

This class isn’t scheduled right now. Get an email when Electronics & Robotics adds a class.

Past date

  1. Tuesday, March 31
    5:30PM - 8:30PM

About this class

Learn to combine sewing and electronics in fun ways. You will learn about simple circuits and the basics of hand sewing, and then use a template to create a plushie monster with light-up features. There will be plenty to learn that you may apply to future projects of your own — more light-up plushies, applications to bags, hats, pockets, upcycling projects, e-textiles and wearable sports and fashion tech, and beyond!

This class is for adults and students aged 12 and up from all backgrounds who are seeking creative fun, inspiration and fresh perspectives to expand the scope of their practice. Anyone under 18 should attend with an adult or legal guardian. This class prepares you for Plushies + Circuits 102: Free-form (beyond the basics).

Available Accommodations: To discuss any needed accommodations, contact us at education@artisansasylum.com

What you’ll learn

Who it’s for

Students comfortable holding a needle and sewing by hand. Some fine motor skills like threading a needle will be necessary but we can help! The use of both hands at times may be necessary. Ages 12 and up, anyone under 18 should attend with an adult or legal guardian.

Ticket includes

Instructor: Kim Ducharme

Kim Ducharme is an artisan, designer, and educator working at the intersection of textiles and technology. She spent 17 years leading Interactive Design at WGBH Educational Foundation, and then 11 years for CAST advancing their Universal Design for Learning (UDL) framework towards expanding learning opportunities for all — in the classroom, in informal education spaces such as science museums and afterschool programs, and in makerspaces. She currently pursues e-textiles and wearables projects and leads workshops and maker-mentor programs for local communities to broaden participation in makerspaces and STEM.

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